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Company & Position Profile
BitLoft is an IT consulting company offering managed IT services, web design, and application
development, with a focus on charter school clients and the K-12 education sector. BitLoft is also involved in K-12 curriculum development and is building capacity to create immersive and engaging “gamified” course content that both captivates students and satisfies educational standards.
BitLoft is currently working on a series of game-based courses, and they’re looking for an exceptional individual to join their team as a Contract Senior 3D Environment Artist in our game development department.
Key Responsibilities
- Working closely with the Art Director and a team of artists and level designers to assemble and
detail game environments.
- Flexibility to adapt asset creation to any art style based on the need of the project.
- Troubleshooting technical and artistic issues.
- Communicating effectively with team members, production, and management to ensure that the project goals are met.
- Modeling environment and props for in-game use.
- Working closely with other departments to ensure art supports an immersive gameplay-first player experience.
- Ensuring 3D environment team is focused on making art optimized for performance as well as quality.
- Contributing to style guides and visual benchmarks.
- Collaborating with Lead Concept Artist to expand on key concepts.
- Mentoring and evaluating the effectiveness of team environment assets.
- Working with the team to refine workflow pipeline.
- Communicating effectively and clearly within and across teams.
- Willingness to adapt to a rapidly changing and exploratory creative environment.
- Occasionally supporting general production (modeling, texturing, rigging, lighting, particle FX, shaders, etc.).
Key Requirements
- 3 to 5 years in game development
- Exceptional visual and technical understanding of 3D modeling and texturing
- Strong spatial sense and an eye for good composition
- High level of proficient in Maya/MAX, ZBrush, and Substance Designer/Painter
- Strong understanding of Unity Engine
- Ability to texture using both procedural generated and hand painted technique
- Strong organization and great interpersonal communication skill
Job Type: Contract
Experience: Game Development: 3 years (Required)